What's Coming in TypeScript 6/7 | Daniel Rosenwasser | Jake Bailey | Ep 43B
Download MP3Daniel Rosenwasser and Jake Bailey join the two fools to talk about what's coming soon in TypeScript 6 and 7. What changes should developers expect? What might the new compiler API look like? How is the Go port progressing? We talk about smarter (and stricter) defaults, ES targets, module resolution, and why it's hard to emulate JavaScript floating point semantics in Go.
Chapters
Chapters
- (00:00) - Introducing Daniel and Jake
- (02:56) - What's Coming in TypeScript 6.0
- (05:31) - TypeScript 6: ES2024 Targeted by Default
- (10:05) - Aside: How the Team Reconciles the Spec in TypeScript 7
- (12:05) - TypeScript 6: Pay Attention to Your Target Config
- (13:49) - TypeScript 6: How Targeting Works with Build Tools
- (15:21) - TypeScript 6: Deprecating ES5 as an Output Target
- (16:26) - Aside: Handling Modern Module Resolution
- (21:25) - TypeScript 6: DOM Typings Are Smarter
- (26:02) - TypeScript 6: No Compiler API Changes
- (27:56) - TypeScript 7: Transitioning to a New Compiler API
- (29:33) - TypeScript 7: You Can Start Using It Now
- (32:33) - TypeScript 7: How Fast Is It, Really?
- (36:54) - TypeScript 7: Collaboration with Golang Community
- (39:35) - Aside: Compiling to WASM?
- (46:12) - TypeScript 7: What Was the Go/No-Go Threshold?
- (47:40) - TypeScript 7: Performance Profiling with pprof
- (51:21) - TypeScript 7: Embedding Into Web Apps
- (57:47) - Future of TypeScript: Compiler API, AI-assisted Coding
- (01:07:10) - Takeaways and Goodbyes
Resources
Where to Follow the Team
Sponsored by Excalibur.js
Excalibur.js is the friendly TypeScript 2D game engine for the web. Use your TypeScript or JavaScript skills to make games! Excalibur comes out-of-the-box with everything you need to make web games, like physics, sprites, animations, sound effects, input, tile maps, particles, and more.
Excalibur.js is the friendly TypeScript 2D game engine for the web. Use your TypeScript or JavaScript skills to make games! Excalibur comes out-of-the-box with everything you need to make web games, like physics, sprites, animations, sound effects, input, tile maps, particles, and more.
- Homepage and Docs: https://excaliburjs.com
- Make Your First Game in 10 Minutes
- Join the Discord: https://discord.gg/9UemP985Uy
Creators and Guests
Host
Erik Onarheim
Self-professed Neovim Dandy 🎩 Software developer in Minneapolis ⛄I created a game engine for the web called Excalibur 🗡